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    Nuevo update #57 de Miscreated:

    Update #57 – 03/14/2018 :: Miscreated Welcome

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    Update #57 – 03/14/2018
    Feedback thread is located here:

    Fixed crash when entering the dirt bike with the lights on (was a client only hotfix released earlier)
    Tents, campfires, and drying racks can be placed in a clan member’s base (in addition to anywhere away from a base)
    A player picking up/harvesting an item won’t cancel another player’s crafting action
    If a player drops any item while crafting then their current crafting action is cancelled
    Fixed a dupe item glitch
    Don’t allow attacking while sitting
    Don’t allow kicking while sitting
    Looting some clothing items from a corpse/crate will no longer cause the underlying player’s skin mesh to also show
    Fixes for properly hiding underlying layers of clothing
    Fixes for several physics issues
    Special attack key (default T) cannot be used to attack using a melee weapon (use the normal fire/attack key)
    Updated shader cache to reduce stalls while playing
    Can now kick and punch while holding binoculars
    Decreased metal base part mass for improved towing experience

    Base Building
    Upgraded tower added
    If a cable attach position could not be found then the cable isn’t displayed – prevents power cables from going clear across the map
    Adjusted how base lights are created in code to help eliminate invisible parts (where you could still see the action menu)
    Fixes for missing base building parts on clients

    Reduced giant gnome spawn chance
    Craftable sand bag now uses the sandbag model instead of the generic wooden block
    Fixed spelling casing on server crafted items
    Adjusted welding mask overlay
    Ghillie suit variations added
    Fixed wool gloves green item description
    Raincoats added (several color variations)
    Spiked football shoulder pads added (craftable item)
    C4 trap added
    Remove tactical speed reduction for fists (when not wielding a weapon)
    Decreased tactical speed reduction for Bows
    Updated texture on map item to show latest map additions

    Player speed now affects AI visual perception – move slow to be less noticeable
    AI now correctly scale damage when they are hit based on where you hit them at
    Mutants can now throw rock when they are in tight spaces
    Easier to lose mutants when trying to hide from them
    Improved mutant search behavior after losing target
    Adjusted AI stimulus level from player footsteps

    Northeast mountain area near Cape Bay, Clyde Hill and Orca Dam is now open
    Northeast beach area beyond Cape Bay is now open
    Added new Radar Dish area
    Added AI exclusions for Orca Dam lake
    Map signs placed in the world now display your location on the map
    Other minor fixes and tweaks to various building prefabs and world object placements
    Fixed hole in bear cave
    Optimized bear caves and improved lighting for them
    Fixed cube map in the Orca dam tunnel (improves lighting there)
    Fixed several spawner positions on abandoned vehicles and Orca Dam

    Attempted fix for audio high-pitch squeal bug. Please provide feedback on Discord if you’re still experiencing this bug.

    Wolf slope animations added
    Fixed some blendspace issues with the bear and two-headed dog
    Fixed LODs for rooster when ragdolling
    Pickaxe – once over of poses to make sure there is no clipping with the camera
    MK18 Reaper – change fire mode animations added
    Axe – some general animation fixes

    Optimized dam prefab/area
    Fixed several missing surface type errors
    Added LODs for cargo pants on ground models
    Added LODs for hoodie on ground models
    Increased roof physics proxy on motel to help prevent playing being able to clip up through it to get on top where they shouldn’t be able to